Bathroom model to practice a bit more advanced material handling.
Tags: 3ds max, architecture, archviz, bathroom, interior, render, visualization, vray
Bathroom model to practice a bit more advanced material handling.
Tags: 3ds max, architecture, archviz, bathroom, interior, render, visualization, vray
Finally a finished work! Modeled in Sketch Up and 3D Studio Max, rendered with Vray, post production i Photoshop. This one was mainly for testing myself and too see how I handled foliage. I’m still looking for the perfect grass, hopefully Ill find it later on but over all I’m pretty satisfied with this result.
Tags: 3ds max, architecture, exterior, house, render, visualization, vray
Feels like my project folder is flooded with newly started projects and of some that are close to finishing. Just to keep things running here in my blog i post a picture on one of those nearly finished projects. Tried to make a weathered concrete house on top a hill in autumn. I think that I incorporated it quite well with the scenery but there’s loads of stuff left to do with the grass among other things.
Tags: 3ds max, architecture, archviz, exterior, house, render, visualization, vray
Had a little time on my hands between school and other things and got a strange craving of modeling a escalator. Decided to make a two story escalator and put them in a stairwell, it didn’t strike me that this is kind of an unusual place for escalators until i was done with the render but hey, their a lot more fun than regular stairs.
Not that advanced this, just some basic modeling and some nice textures and materials rendered with Vray. Got the urge to take on a bigger escalator challenge!
Continue reading…
Finally! After weeks and weeks of modeling and lots of long render hours the final project for my class in “Basic 3D modeling” is done. The task was to create a house or a building mainly to focus on rendering exterior pictures and to implement a background to the scene. Also we had to create a booklet and have it printed, i don’t have it in my hand yet so no actual picture of it but I’ll present it to you further down this post in its PDF format.
Got my hands on the Auto grass plug in, its made for use in Vray in 3ds max. The purpose of it is to make grass in a scene without a lot of modeling and use of proxies and it works! I attached a test render to this post to show you how it looks, also merged in a birch tree to have something more in there. The grass in this scene is made with some standard settings only but it’s possible to control the appearance of the grass with the help of different maps. If you want more info or maybe buy the plug in just pay a visit to the Happy-Digital homepage.
The blog has been redone with a new design and a different approach, earlier I used it to keep track on my school projects and to keep my friends updated on what I was doing. This is not how it’s going to be from here on, instead I’ll be focusing on projects i have going on when they are completed or as in this post almost done. Also I will keep track on 3D related news and post them here to keep both you and me up to date. The picture I attached to this post is rendered out of a little spare time project i have going on, its a bedroom scene with a little desk area and as shown here a chill out corner. Because there is no deadline on this project I’m trying to get the result as close as photorealistic as possible or at least as close as I can get, my skills only go so far.
As you can see i have some more detailing work to do and also lots of material settings do get done but in time I’m confident I’ll have a result I’m satisfied with.
Well that’s all, hope to see you here often!